Counter Gem
Trap Normal

Counter Gem

  • Archetype:
  • Crystal Beast

  • View:
  • 3497




Send all cards in your Spell & Trap Card Zone to the Graveyard. Place as many "Crystal Beast" monsters as possible from your Graveyard in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards. During the End Phase, destroy all face-up "Crystal Beast" cards you control.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 8, 2026
50± 8/ 100
Power Score
Intrinsic 46
Deck 52

Counter Gem — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 46 · Deck: 52 · Meta: provisional
  • Primary role: Starter / Combo enabler

Why it scores here

Counter Gem is a Crystal Beast engine trap: it sends your own Spell & Trap zone to the Graveyard, then places Crystal Beast monsters from the Graveyard face-up as Continuous Spells, which are destroyed in the End Phase. Its value is temporary board presence plus a Graveyard-to-Graveyard loop for Crystal Beast, not lasting card advantage or interaction. Deck evidence (31 decks, 96.8% partner co-occurrence with the Crystal Beast core) confirms a real, practical role inside that archetype. The lack of combo data keeps the conversion score moderate, and the card's ATK-free, trap-based nature earns no points from raw stats.

Axis scores

Axis Score Evidence
Accessibility 55 Set from hand into the Spell & Trap zone and in 31 of 31 sampled decks, but it is archetype-locked and needs a Crystal Beast in the Graveyard to matter (inferred from text and deck evidence).
Combo & Conversion 55 Turns Crystal Beast in the Graveyard into several temporary board bodies, but no recorded combo boards exist to confirm the depth (text-only inference).
Resource Economy 45 Self-cost on the Spell & Trap zone is offset by Graveyard recycling of Crystal Beast that are destroyed at End Phase, so the net is roughly even (inferred).
Effect & Interaction 5 No negation, removal, or opponent-facing effect in the text (verified).
Material Utility 5 A Trap card, so it is never material; its only body value is the Crystal Beast monsters it places, which are not this card (verified).
Resilience & Flexibility 30 Set-and-activate trap that is vulnerable to Spell & Trap removal before use, with only moderate redundancy across the Crystal Beast deck (inferred).
Deck-Building Efficiency 70 Single-copy, non-garnet trap with 1.06 average copies per deck and no lock restrictions (observed from decks_evidence and text).

Calculation

Weight profile: Starter / Combo enabler (primary) only; no secondary role blend. Intrinsic ≈ 46, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts Crystal Beast in the Graveyard into temporary Continuous Spell board presence (verified text)
  • Near-universal inclusion in Crystal Beast decks, with 96.8% co-occurrence with the core partners (observed)
  • Clean deckbuilding: one copy typical, no garnet or lock restriction (observed)

Weaknesses

  • Self-cost: sends all of your Spell & Trap zone to the Graveyard (verified text)
  • Placed Crystal Beast are destroyed at End Phase, so the board is temporary (verified text)
  • No opponent interaction and no material value as a card (verified text)
  • Archetype-locked: low value outside Crystal Beast (observed from decks_evidence)

Counters / choke points

  • Negation or destruction of the set trap before activation (inferred)
  • Spell & Trap removal that wipes the set zone before it resolves (inferred)

Best use

Starter / Combo enabler. Decks: Crystal Beast. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: sends the Spell & Trap zone to the Graveyard, places Crystal Beast from the Graveyard as Continuous Spells, destroys face-up Crystal Beast in the End Phase; Trap card type, Normal race, Crystal Beast archetype
  • Observed: Present in 31 of 31 sampled decks; 1.06 average copies; Crystal Beast archetype in 21 of 31 decks (67.7%)
  • Inferred: Starter role is real but unconfirmed by combo data; Set trap is exposed to removal before activation
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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